But in that case, I should be able to run at 10x whenever I'd like to speed up some parts and not based on how much time I spend with the game closed. I prefer instead getting some kind of "score" based on how many "years" (on all runs) one spends to win the game. I'm not entirely sure I understand why the offline mechanic exists. I wish I could run the game at 10x speed without having been offline for many hours. I'm not sure if both are necessary, and I would prefer it if higher level prices were increased and inflation was removed. Space ends up being a huge constraint in the long run. There are two limiting factors on town growth, (a) Space and (b) Inflation. At Z2U.com, you can rest easy knowing your transaction for Immortal Legend Idle RPG Coins is in safe hands. It has its merits, but overall I find it to not be fun. Z2U.com - your one-stop shop for all the best deals in the online global gaming community. The inflation mechanic is a bit frustrating to work with. I think it would be best if (a) Upgrading level 0 Lightning Sword and Level 0 Short Sword cost the same, so I was excited to find something like the Lightning Sword (later items should simply be stronger) and (b) Mastery was slightly stronger (say 2.5%-5% per level). It also makes it uninteresting/unexciting to find new items, when it should be a rewarding experience. NOTE2: There will be indicators in front of each team to determine whether it is a manual team or an auto team. The lightning sword for example costs about the same to upgrade as a +2 Short Sword, and because of this, the earlier items in the game are better. This page serves as a general guide for Unit Enhancement ,Stat Distribution Guide,Equipment Distribution Guide, Team Building Guide, and Endless War NOTE1: The builds listed in these pages are only references. The Level 0 upgrade costs for all items should be the same. It seems like it is almost never worth it to prestige. At Level 36 depth, having completed all level 30 Dungeons, I would only get 3000 motes of darkness, which is not enough to buy very much. The prestige menu is too expensive by about a factor of 10. Right now there's content up to about depth ~50-60, with more features coming soon. Rebirths reset your progress, but you keep any gear, dungeon, or feature you unlock. Is it noticeable? who knows!Įxpand the town with the land you cleared, making villagers do all the hard work of harvesting resources while also paying you taxes.Īfter 6 months of in-game time a traveler will arrive that lets you rebirth, earning you Motes of Darkness that you can spend on a wide array of perks of varying usefulness. Mastery is a permanent buff to gear that persists through rebirths. You can upgrade your gear, making it more powerful and earning mastery XP for that gear. Images (1) Forum (0) News Guide Releases DLC Reviews Related Pages. Defeating an invasion gives a good chunk of loot, including that regions unique resource.įind gear by exploring regions and dungeons, once found they are permanently unlocked. Endless World is an action rpg 3D idle game. Invasions are back and not terrible this time! Occasionally the mists will come and rile up the monsters, stopping you from progressing that region until the invasion is defeated. Every depth you reach gives you more land which you can use to expand your town. Here's some bullet points:įight in 6 regions with their own enemies and unique resource. The game has rebirth mechanics, resetting your progress to get permanent upgrades and making your next run easier. In darkworld 2 you explore the wilderness, fighting increasingly difficult monsters to get loot, find gear, and expand your town. This is essentially a streamlined Darkworld, with new mechanics and remade features. I'm back with a new, much more idle-friendly game called Darkworld 2! You can find it here: This DLC includes two powerful mages with “ice and fire” elements respectively: snow queen EVA & fire elf FEU.Hello! About a year ago I released Darkworld, which was an idle game that had a frustrating amount of non-idle gameplay.
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